# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Candy Box 2 Template

game: Candy Box 2
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.
  game:
    Candy Box 2: 1.20251208.1 # Version of the world required for this yaml to work as expected.

Candy Box 2:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  x_potion_brewing:
    # Determine whether you can brew more than one X potion at a time
    # 
    # One at a time - You can only brew one X potion at a time
    # 
    # Simultaneously - You can brew multiple X potions at a time, provided you have enough resources to brew them all at once.
    one_at_a_time: 50
    simultaneously: 0

  enable_computer:
    # Whether to enable The Computer. Once you have cleared the game, The Computer can be used to cheat items.
    'false': 50
    'true': 0

  scouting:
    # Do you want to create hints when you first enter a shop?
    'false': 0
    'true': 50

  font_traps:
    # The number of font traps made available in the item pool
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  #############
  # Entrances #
  #############
  quest_randomisation:
    # Determine logic for entrance randomisation
    # 
    # Off - Do not randomise entrances
    # 
    # Quests Only - Randomise every quest
    # 
    # Quests and Rooms Separate - Randomise every quest and every room
    # 
    # Everything - Randomise every quest and room together
    'off': 50
    quests_only: 0
    quests_and_rooms_separate: 0
    everything: 0

  randomise_tower:
    # Determine whether the tower is affected by your entrance randomisation setting. Does not have any effect if entrance randomisation does not randomise rooms
    'false': 0
    'true': 50

  randomise_x_potion:
    # Determine whether the X Potion is affected by your entrance randomisation setting. Does not have any effect if entrance randomisation does not randomise quests
    'false': 0
    'true': 50

  ###########################
  # Inventory Customisation #
  ###########################
  starting_weapon:
    # Select the weapon that you will start the game with.
    # 
    # Progressive Weapons will give you the next weapon in the sequence each time you get it.
    nothing: 50
    progressive_weapons: 0
    wooden_sword: 0
    iron_axe: 0
    polished_silver_sword: 0
    trolls_bludgeon: 0
    monkey_wizard_staff: 0
    enchanted_monkey_wizard_staff: 0
    tribal_spear: 0
    summoning_tribal_spear: 0
    giant_spoon: 0
    scythe: 0
    giant_spoon_of_doom: 0

  progressive_jump:
    # Obtain the Pogo Stick, the Desert Bird Feather and the Rocket Boots in that order
    'false': 0
    'true': 50

  grimoires:
    # Select how spells will be itemised
    # 
    # Individual Grimoires - The item pool will be filled with Beginner's Grimoire, Advanced Grimoire and Black Magic Grimoire
    # 
    # Progressive Grimoires - The item pool will have three Progressive Grimoires
    # 
    # Individual Spells - The item pool will contain each spell individually. Buying the Beginner's Grimoire will send three checks. Obtaining the other grimoires will send two checks.
    individual_grimoires: 50
    progressive_grimoires: 0
    individual_spells: 0

  pain_au_chocolat_count:
    # The number of available Pains au Chocolat.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 10
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-10: 0 # random value between 5 and 10

  randomise_hp_bar:
    # Whether the HP Bar must be an item found elsewhere
    'false': 0
    'true': 50

  ###########
  # Scaling #
  ###########
  candy_production_multiplier:
    # The number of candies generated per second will be multiplied by this number.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  candy_drop_multiplier:
    # The number of candies dropped in quests will be multiplied by this number.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  lollipop_production_multiplier:
    # The number of lollipops generated per second will be multiplied by this number.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  candy_merchant_hat_price:
    # The price (in thousands of candies) required to buy the Candy Merchant's Hat.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 1000000
    750: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-1000000: 0 # random value between 10 and 1000000

  sorceress_hat_price:
    # The price (in thousands of lollipops) required to buy the Sorceress' Hat.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 1000000
    2500: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-1000000: 0 # random value between 10 and 1000000

  teapot_hp:
    # The teapot boss's total HP.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1000
    # Maximum value is 10000000
    100000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1000-10000000: 0 # random value between 1000 and 10000000

  #######################
  # Inter-game Features #
  #######################
  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  energy_link:
    # Allow sending energy to other worlds. Candy and lollipops can be converted to energy. 25% of the energy is lost in the transfer.
    'false': 50
    'true': 0

  gifting:
    # Do you want to enable gifting items to and from other Archipelago slots?
    # Items can only be sent to games that also support gifting
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
